Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Leanna Atkins learn something Leanna Atkins should not have – a corporate secret, a political scandal – which Leanna Atkins can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Contact with Government. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Leanna Atkins's Contacts or Allies betrays Leanna Atkins, ending Leanna Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Returned to Citizen (Colonist). |
4 |
31 |
Leanna Atkins's business expands, Leanna Atkins's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Failed to qualify for Journalist (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Became a Entertainer (Journalist). |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |