Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Psychologically damaged by Leta Collins's time in the scouts. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Leta Collins's Contacts or Allies betrays Leta Collins, ending Leta Collins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
28 |
Advanced training in a specialist field |
5 |
30 |
Continued as Marine (Marine Support). |
5 |
33 |
Moved to a new world. |
6 |
34 |
Continued as Marine (Marine Support). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |