Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Letitia Nevil's work ends up coming home with Letitia Nevil, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Moved to a new world. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Nearly killed. Owe 22,500 for medical bills. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Letitia Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Someone more charismatic but less devout than Letitia Nevil has become Letitia Nevil's superior. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Letitia Nevil faith enjoys an explosion of popularity largely thanks to Letitia Nevil's efforts. |
7 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |