Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Lida McDonald's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scholar (Scientist) with previous rank. |
4 |
31 |
Win a prestigious prize for Lida McDonald's work. |
4 |
32 |
Promoted to Scholar (Scientist) rank 2. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
35 |
Make a breakthrough in Lida McDonald's field. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
37 |
An expedition or voyage goes wrong, leaving Lida McDonald stranded in the wilderness. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |