Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Lollie Clark's work ends up coming home with Lollie Clark, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Lollie Clark is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
36 |
Embroiled in legal trouble. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
39 |
Imperial trade restrictions force Lollie Clark out of business. |
7 |
39 |
Became a Citizen (Worker). |
7 |
41 |
Political upheaval strikes Lollie Clark's homeworld, and Lollie Clark is caught up in the revolution. |