Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
21 |
Failed to qualify for Corporate (Citizen). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
23 |
Switched to Merchant (Broker). |
4 |
24 |
A good deal ensures Lonnie Mathew is living the high life for a few years. |
5 |
27 |
Continued as Merchant (Broker). |
5 |
30 |
A series of bad deals and decisions force Lonnie Mathew into bankruptcy. Lonnie Mathew salvages what Lonnie Mathew can. |
6 |
30 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
6 |
30 |
Switched to Drifter (Scavenger). |
6 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
34 |
Voluntarily left Scavenger |
7 |
34 |
Became a Citizen (Worker). |
7 |
38 |
Advanced training in a specialist field. |
7 |
38 |
Promoted to Citizen (Worker) rank 1. |
8 |
38 |
Continued as Citizen (Worker). |
8 |
40 |
Lonnie Mathew's business expands, Lonnie Mathew's corporation grows, or the colony thrives. |