Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Lonnie Pabst have no idea what happened to Lonnie Pabst – they found Lonnie Pabst's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Moved to a new world. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Lonnie Pabst run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
43 |
Refuse to abuse Lonnie Pabst's position for profit. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |