Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Rogue (Thief). |
3 |
29 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
Involved in a gambling ring. |
5 |
38 |
Promoted to Rogue (Thief) rank 3. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
40 |
Lucile Gardiner spend months in the dangerous criminal underworld. |
6 |
42 |
Promoted to Rogue (Thief) rank 4. |