Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Lucretia Johnson is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Lucretia Johnson's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Survived a risky adventure but gained nothing. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Lucretia Johnson do not know what happened to Lucretia Johnson. There is a gap in Lucretia Johnson's memory. |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |