Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lula Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
26 |
Lula Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
31 |
Good fortune |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
36 |
Psychologically damaged by Lula Armstrong's time in the scouts. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Lula Armstrong's trade routes and contacts, forcing Lula Armstrong to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |