Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Lydia Connor's ship is damaged, and Lydia Connor have to hitch-hike Lydia Connor's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
A good deal ensures Lydia Connor is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Lydia Connor secretly provide religious rites for a dying leader or noble, although they do not share Lydia Connor's faith. Gain an Ally in the family and a Rival who disagrees with Lydia Connor's choice. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Lydia Connor faith is shaken. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Lydia Connor come into conflict with a splinter group Lydia Connor's own religion which maintains Lydia Connor's version is the wrong one. Gain 3 Rivals. |
7 |
43 |
Forced to muster out. |