Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Lydia Thompson's business expands, Lydia Thompson's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
A revolution, attack or other unusual event throws Lydia Thompson's life into chaos, forcing Lydia Thompson to leave the planet. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Lydia Thompson do not know what happened to Lydia Thompson. There is a gap in Lydia Thompson's memory. |
4 |
26 |
Became a Scout (Explorer). |
4 |
27 |
Lydia Thompson spend a great deal of time on the fringes of Charted Space. |
4 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
30 |
Continued as Scout (Explorer). |
5 |
31 |
When dealing with an alien race, Lydia Thompson botch an opportunity to gather extra intelligence about them. |
5 |
31 |
Lydia Thompson have no idea what happened to Lydia Thompson – they found Lydia Thompson's ship drifting on the fringes of friendly space. |
5 |
34 |
Promoted to Scout (Explorer) rank 2. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Scout (Surveyor) with previous rank. |
6 |
38 |
Moved to a new world. |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
39 |
Psychologically damaged by Lydia Thompson's time in the scouts. |
8 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Switched to Scout (Courier) with previous rank. |
8 |
40 |
Lydia Thompson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lydia Thompson fail to help. Gain an Enemy. |
8 |
40 |
Psychologically damaged by Lydia Thompson's time in the scouts. |
8 |
43 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |