Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Madison Banks's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A sudden war destroys Madison Banks's trade routes and contacts, forcing Madison Banks to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Citizen (Worker). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Madison Banks Madison Banks's job. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Established a network of contacts. Gain 3 contacts. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Birth or Death involving a family member or close friend. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Madison Banks's work ends up coming home with Madison Banks, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Gain Enemy if Madison Banks don't already have one. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |