Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Malissa Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster but Malissa Jack fail to help. Gain an Enemy. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Malissa Jack survey an alien world. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Malissa Jack's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Malissa Jack's Contacts or Allies betrays Malissa Jack, ending Malissa Jack's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Malissa Jack refuse to secretly provide religious rites for a dying leader or noble, because they do not share Malissa Jack's faith. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Malissa Jack aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |