Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Maria Franklin aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Special assignment or duty on board ship. |
3 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
26 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Maria Franklin join a gambling circle on board. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Vessel participates in a notable military engagement. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Flight (Navy). |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Vessel participates in a diplomatic mission. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Law Enforcement (Agent). |
7 |
38 |
Returned to Drifter (Barbarian). |
7 |
40 |
Maria Franklin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Scout (Surveyor). |
8 |
44 |
Spend several years jumping from world to world in Maria Franklin's scout ship. |