Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Marietta Clements run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Marietta Clements is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Became a Scholar (Physician). |
4 |
30 |
Make a breakthrough in Marietta Clements's field. |
4 |
33 |
Promoted to Scholar (Physician) rank 1. |
5 |
33 |
Continued as Scholar (Physician). |
5 |
36 |
Assigned to work on a secret project for a patron or organisation. |
5 |
37 |
Promoted to Scholar (Physician) rank 2. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
38 |
A disaster leaves several injured, and others blame Marietta Clements, forcing Marietta Clements to leave Marietta Clements's career. Gain a Rival. |
6 |
38 |
Scarred. Fully recovered. |
7 |
38 |
Became a Scout (Explorer). |
7 |
41 |
When dealing with an alien race, Marietta Clements botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Marietta Clements's ship is damaged, and Marietta Clements have to hitch-hike Marietta Clements's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 1 Contacts. Gain 1 Enemies. |
7 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |