Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Marietta Nealy's work ends up coming home with Marietta Nealy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Marietta Nealy do not know what happened to Marietta Nealy. There is a gap in Marietta Nealy's memory. |
4 |
25 |
Became a Rogue (Enforcer). |
4 |
27 |
Betrayed by a friend. One of Marietta Nealy's Contacts or Allies betrays Marietta Nealy, ending Marietta Nealy's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Became a Citizen (Worker). |
5 |
31 |
Political upheaval strikes Marietta Nealy's homeworld, and Marietta Nealy is caught up in the revolution. |
5 |
31 |
Promoted to Citizen (Worker) rank 1. |
6 |
31 |
Voluntarily left Worker |
6 |
31 |
Failed to qualify for Free Trader (Merchant). |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
34 |
Attacked by enemies and injured. |
6 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Gain Enemy if Marietta Nealy don't already have one. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Marietta Nealy faith is shaken. |