Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Marilyn Carter's Contacts or Allies betrays Marilyn Carter, ending Marilyn Carter's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Birth or Death involving a family member or close friend. |
3 |
28 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
3 |
28 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
4 |
28 |
Continued as Army (Infantry). |
4 |
31 |
Injured. Fully recovered. |
4 |
32 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
5 |
32 |
Continued as Army (Infantry). |
5 |
35 |
Find Ancient Technology. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
38 |
Marilyn Carter join a gambling circle on board. |
6 |
40 |
Attempt at commissioned failed. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
43 |
Marilyn Carter is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |