Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Martina Buckman is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Encounter a Psionic institute. |
2 |
25 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
29 |
Gain a contact outside of normal circles. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
33 |
Use Martina Buckman's psionic powers in an unethical fashion. Gain an enemy. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
38 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Rewarded for a successful mission. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |