Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Amnesia. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Mathilda Brown's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mathilda Brown fail to help. Gain an Enemy. |
3 |
29 |
Mathilda Brown have no idea what happened to Mathilda Brown – they found Mathilda Brown's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Good fortune |
6 |
42 |
Forced to muster out. |