Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Mathilde Brown's Contacts or Allies betrays Mathilde Brown, ending Mathilde Brown's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Risk Mathilde Brown's fortune on a possibility lucrative deal and win. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Mathilde Brown's normal circles. Gain a Contact. |