Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Mattie Barbary's Contacts or Allies betrays Mattie Barbary, ending Mattie Barbary's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
Political upheaval strikes Mattie Barbary's homeworld, and Mattie Barbary is caught up in the revolution. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Mattie Barbary aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
40 |
Join homeworld’s celebrity circles |
6 |
40 |
Gain a contact |
6 |
40 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
40 |
Continued as Entertainer (Journalist). |
7 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Mattie Barbary far from home. |