Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Study Profession (Worker/Polymers) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
27 |
A mission goes wrong and May Murphy is stranded behind enemy lines. Ejected from the service. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Continued as Marine (Star Marine). |
4 |
28 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
5 |
28 |
Became a Scout (Surveyor). |
5 |
32 |
May Murphy's scout ship is one of the first on the scene to rescue the survivors of a disaster but May Murphy fail to help. Gain an Enemy. |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
32 |
Continued as Scout (Surveyor). |
6 |
35 |
May Murphy's ship is damaged, and May Murphy have to hitch-hike May Murphy's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 5 Contacts. Gain 1 Enemies. |
7 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
35 |
Became a Drifter (Barbarian). |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
39 |
Voluntarily left Barbarian |
8 |
39 |
Failed to qualify for Courier (Scout). |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
41 |
Drafted into Merchant Marine |