Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Mayme Remmington's time in the scouts. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Find valuable salvage. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Voluntarily left Wanderer |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Find Ancient Technology. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Nearly killed. Owe 7,500 for medical bills. |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Became a Citizen (Corporate). |
5 |
33 |
Mayme Remmington is rewarded for Mayme Remmington's diligence or cunning. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
39 |
Mayme Remmington gain experience in a technical field as a computer operator or surveyor. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
43 |
Mayme Remmington's business expands, Mayme Remmington's corporation grows, or the colony thrives. |
7 |
43 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |