Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Mazie Fabble's Contacts or Allies betrays Mazie Fabble, ending Mazie Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Mazie Fabble have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Voluntarily left Surveyor |
4 |
28 |
Returned to Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Mazie Fabble's Contacts or Allies betrays Mazie Fabble, ending Mazie Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Citizen (Corporate). |
5 |
32 |
Mazie Fabble befriend a superior in the corporation or the colony. |
5 |
33 |
Promoted to Citizen (Corporate) rank 1. |
6 |
33 |
Continued as Citizen (Corporate). |
6 |
36 |
Mazie Fabble gain experience in a technical field as a computer operator or surveyor. |
6 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
40 |
Mazie Fabble learn something Mazie Fabble should not have – a corporate secret, a political scandal – which Mazie Fabble can profit from illegally. |
7 |
40 |
Gain a criminal contact. |