Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
20 |
Failed to qualify for Artist (Entertainer). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Amnesia. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Meda Silva don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Meda Silva run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
33 |
Agreed to perform research that goes against Meda Silva's conscience. Gain 3 Enemies. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
40 |
Cheated in some fashion, advancing Meda Silva's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
40 |
Gain an Enemy |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
42 |
Entangled in a bureaucratic or legal morass that distracts Meda Silva from Meda Silva's work. |