Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Make a breakthrough in Mellie Garrett's field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Make an unexpected connection outside Mellie Garrett's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Imperial trade restrictions force Mellie Garrett out of business. |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
39 |
Mellie Garrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Given advanced training in a specialist field |