Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
Advanced training in a specialist field. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Mellie Little Mellie Little's job. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Given specialist training in vehicles. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Mellie Little's work ends up coming home with Mellie Little, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |