Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Melva Robinson do not know what happened to Melva Robinson. There is a gap in Melva Robinson's memory. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Melva Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Merchant (Broker). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Melva Robinson's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
A series of bad deals and decisions force Melva Robinson into bankruptcy. Melva Robinson salvages what Melva Robinson can. |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |