Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Good fortune |
1 |
20 |
Kicked out of military academy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Betrayed by a friend. One of Mertie Askew's Contacts or Allies betrays Mertie Askew, ending Mertie Askew's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
25 |
Continued as Merchant (Free Trader). |
4 |
28 |
Embroiled in legal trouble. |
4 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
33 |
A series of bad deals and decisions force Mertie Askew into bankruptcy. Mertie Askew salvages what Mertie Askew can. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
36 |
Risk Mertie Askew's fortune on a possibility lucrative deal and win. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Mertie Askew's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 5. |