Mertie Reekey  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 44 F 5 (-1) 6 (0) 8 (0) 7 (0) 7 (0) 10 (1)56877A
Panicky, Foolish
 
Skills
Art (Presentation) 0
Drive 0
Electronics 0
Engineer 0
Flyer (Rotor) 1
Mechanic 0
Profession (Freeloader) 0
Recon 1
Science (Robotic Sciences) 0
Stealth 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 02
Drifter Barbarian 01
Entertainer Artist 02
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Ida Jenkins Contact 1 6 3 4 Sydite (M/46)
Very bad falling out.
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Mertie Reekey's business expands, Mertie Reekey's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Worker).
2 23 Mertie Reekey learn something Mertie Reekey should not have – a corporate secret, a political scandal – which Mertie Reekey can profit from illegally.
2 23 Gain a criminal contact.
3 26 Voluntarily left Worker
3 26 Failed to qualify for Enforcer (Rogue).
3 26 Became a Drifter (Barbarian).
3 28 Mertie Reekey do not know what happened to Mertie Reekey. There is a gap in Mertie Reekey's memory.
4 28 Became a Entertainer (Artist).
4 31 Refused to criticise a questionable political leader on Mertie Reekey's homeworld.
5 32 Continued as Entertainer (Artist).
5 36 Mertie Reekey is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6 36 Switched to Drifter (Wanderer).
7 40 Continued as Drifter (Wanderer).
7 43 Offered job by a patron. Now owe him a favor.
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