Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Mertie Reekey's business expands, Mertie Reekey's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Mertie Reekey learn something Mertie Reekey should not have – a corporate secret, a political scandal – which Mertie Reekey can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Mertie Reekey do not know what happened to Mertie Reekey. There is a gap in Mertie Reekey's memory. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Refused to criticise a questionable political leader on Mertie Reekey's homeworld. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
36 |
Mertie Reekey is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
36 |
Switched to Drifter (Wanderer). |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |