Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
26 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Metta Moody is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Metta Moody run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Gain Enemy if Metta Moody don't already have one. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Spend time with an alien race. Gain a contact. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Metta Moody's Contacts or Allies betrays Metta Moody, ending Metta Moody's career. That Contact or Ally becomes a Rival or Enemy. |