Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Millie Parker's work ends up coming home with Millie Parker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Millie Parker do not know what happened to Millie Parker. There is a gap in Millie Parker's memory. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
4 |
30 |
Gain Enemy if Millie Parker don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
39 |
Became a Scout (Courier). |
7 |
42 |
When dealing with an alien race, Millie Parker botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |