Crewman Miriam Henry  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 44 F 5 (-1) 8 (0) 3 (-1) 9 (1) 12 (2) 3 (-1)5839C3
Dignified
 
Skills
Admin 0
Animals 0
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Language 0
Mechanic 0
Medic 1
Melee (Blade) 1
Melee (Striking) 1
Navigation 0
Persuade 2
Profession (Sports) 0
Recon 0
Science (Life Sciences) 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 23
Drifter Wanderer 01
Merchant Merchant Marine Crewman01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Wilford Dunn Contact 2 1 1 1 Sylean (M/40)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Suffered a deep tragedy.
1 26 Failed as a colonist.
2 26 Became a Rogue (Enforcer).
2 28 Miriam Henry spend months in the dangerous criminal underworld.
2 30 Promoted to Rogue (Enforcer) rank 1.
3 30 Continued as Rogue (Enforcer).
3 32 Miriam Henry spend months in the dangerous criminal underworld.
3 34 Promoted to Rogue (Enforcer) rank 2.
4 34 Continued as Rogue (Enforcer).
4 37 Betrayed by a friend. One of Miriam Henry's Contacts or Allies betrays Miriam Henry, ending Miriam Henry's career. That Contact or Ally becomes a Rival or Enemy.
5 37 Failed to qualify for Performer (Entertainer).
5 37 Became a Drifter (Wanderer).
5 39 Miriam Henry do not know what happened to Miriam Henry. There is a gap in Miriam Henry's memory.
6 39 Failed to qualify for Performer (Entertainer).
6 39 Submitted to the draft.
6 39 Became a Merchant (Merchant Marine) with the new title Crewman.
6 42 Make an unexpected connection outside Miriam Henry's normal circles. Gain a Contact.
6 43 Forced to muster out.
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