Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Enforcer). |
2 |
28 |
Miriam Henry spend months in the dangerous criminal underworld. |
2 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
30 |
Continued as Rogue (Enforcer). |
3 |
32 |
Miriam Henry spend months in the dangerous criminal underworld. |
3 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
34 |
Continued as Rogue (Enforcer). |
4 |
37 |
Betrayed by a friend. One of Miriam Henry's Contacts or Allies betrays Miriam Henry, ending Miriam Henry's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
37 |
Failed to qualify for Performer (Entertainer). |
5 |
37 |
Became a Drifter (Wanderer). |
5 |
39 |
Miriam Henry do not know what happened to Miriam Henry. There is a gap in Miriam Henry's memory. |
6 |
39 |
Failed to qualify for Performer (Entertainer). |
6 |
39 |
Submitted to the draft. |
6 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Make an unexpected connection outside Miriam Henry's normal circles. Gain a Contact. |
6 |
43 |
Forced to muster out. |