Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Gained a contact. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Psychologically damaged by Mittie Griffiths's time in the scouts. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
30 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
5 |
30 |
Became a Merchant (Merchant Marine). |
5 |
33 |
A sudden war destroys Mittie Griffiths's trade routes and contacts, forcing Mittie Griffiths to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Mittie Griffiths's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A good deal ensures Mittie Griffiths is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |