Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Myrl Eade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Myrl Eade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Citizen (Worker). |
5 |
32 |
Moved to a new world. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Myrl Eade learn something Myrl Eade should not have – a corporate secret, a political scandal – which Myrl Eade can profit from illegally. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Good fortune |