Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Became a Drifter (Wanderer). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Severely injured. Owe 25,000 for medical bills. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Myrl Rand far from home. |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
34 |
A new romantic starts. Gain an Ally. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Contact with Government. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
41 |
Find an Alien Artifact. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |