Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Myrl Wheeler's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Myrl Wheeler's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
30 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
4 |
30 |
Became a Citizen (Worker). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Myrl Wheeler learn something Myrl Wheeler should not have – a corporate secret, a political scandal – which Myrl Wheeler can profit from illegally. |
5 |
35 |
Gain a criminal contact. |
6 |
38 |
Voluntarily left Worker |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Myrl Wheeler's work ends up coming home with Myrl Wheeler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |