Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Myrle Byrd's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, Myrle Byrd botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Myrle Byrd botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Myrle Byrd's ship is damaged, and Myrle Byrd have to hitch-hike Myrle Byrd's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
34 |
A mission goes wrong and Myrle Byrd is stranded behind enemy lines. Ejected from the service. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A sudden war destroys Myrle Byrd's trade routes and contacts, forcing Myrle Byrd to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Switched to Scout (Surveyor) with previous rank. |
7 |
42 |
Psychologically damaged by Myrle Byrd's time in the scouts. |