Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Myrtis Beck don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Myrtis Beck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Myrtis Beck's Contacts or Allies betrays Myrtis Beck, ending Myrtis Beck's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Performer (Entertainer). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Myrtis Beck's Contacts or Allies betrays Myrtis Beck, ending Myrtis Beck's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Myrtis Beck come into conflict with a splinter group Myrtis Beck's own religion which maintains Myrtis Beck's version is the wrong one. Gain 3 Rivals. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Injured. |
7 |
40 |
Gain Enemy if Myrtis Beck don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |