Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
28 |
Suffer from a life-threatening illness. |
3 |
28 |
Failed to qualify for Colonist (Citizen). |
3 |
28 |
Switched to Drifter (Barbarian). |
3 |
32 |
Betrayed by a friend. One of Nanie Knight's Contacts or Allies betrays Nanie Knight, ending Nanie Knight's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
36 |
Nanie Knight faith enjoys an explosion of popularity largely thanks to Nanie Knight's efforts. |
4 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
36 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Opponents of Nanie Knight's belief system ambush Nanie Knight. |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Returned to Drifter (Scavenger). |
6 |
38 |
Nanie Knight do not know what happened to Nanie Knight. There is a gap in Nanie Knight's memory. |
7 |
38 |
Failed to qualify for Explorer (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
40 |
Advanced training in a specialist field |
7 |
42 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |