Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Display heroism in battle. |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Infantry) with previous rank. |
3 |
27 |
Assigned to an urbanised planet torn by war. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
5 |
34 |
Voluntarily left Infantry |
5 |
34 |
Became a Rogue (Thief). |
5 |
38 |
A police detective or rival criminal forces Nevada Christie to flee and vows to hunt Nevada Christie down. Gain an Enemy. |
6 |
38 |
Became a Scout (Explorer). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Nevada Christie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |