Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
21 |
Nicole Green learn something Nicole Green should not have – a corporate secret, a political scandal – which Nicole Green can profit from illegally. |
2 |
21 |
Gain a criminal contact. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
35 |
A sudden war destroys Nicole Green's trade routes and contacts, forcing Nicole Green to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
36 |
Amnesia. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Good fortune |