Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Nita Curtis's work ends up coming home with Nita Curtis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Survived a risky adventure but gained nothing. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Voluntarily left Scavenger |
4 |
29 |
Became a Merchant (Broker). |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
Severely injured. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
38 |
A prank goes horribly wrong. Gain an Enemy |
7 |
41 |
Graduated. |