Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Odessa Hicks's business expands, Odessa Hicks's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Scarred. Fully recovered. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Vessel participates in a notable military engagement. |
5 |
36 |
Attempt at commissioned failed. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Line/Crew (Navy). |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Odessa Hicks foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |