Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Opal Wright learn something Opal Wright should not have – a corporate secret, a political scandal – which Opal Wright can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
A mission goes disastrously wrong due to Opal Wright's commander’s error or incompetence, but Opal Wright survive. |
2 |
24 |
Report commander and gain an Enemy. |
2 |
26 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
26 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
3 |
26 |
Voluntarily left Star Marine |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Opal Wright's work ends up coming home with Opal Wright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Gain Enemy if Opal Wright don't already have one. |