Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Ophelia Commins out of business. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Navy (Line/Crew). |
4 |
33 |
Ophelia Commins join a gambling circle on board. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Ophelia Commins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |