Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
27 |
Attacked by enemies and injured. |
2 |
27 |
Scarred. Owe 5,000 for medical bills. |
2 |
27 |
Gain Enemy if Ossie George don't already have one. |
2 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
37 |
Make an unexpected connection outside Ossie George's normal circles. Gain a Contact. |
4 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
Ossie George's business or ship thrives. |
5 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |