Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Severely injured. Owe 12,500 for medical bills. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
26 |
Severely injured. Fully recovered. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Rogue (Thief). |
4 |
32 |
Involved in a gambling ring. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
36 |
A job goes wrong, forcing Ottie Hutchinson to flee off-planet. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Ottie Hutchinson's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
41 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |