Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Ottie Kelley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ottie Kelley fail to help. Gain an Enemy. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
29 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
30 |
Failed to qualify for Cavalry (Army). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Gained a contact. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |